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Compare · SGMS vs WWE

SGMS vs WWE

Side-by-side comparison of Scientific Games Corp (SGMS) and World Wrestling Entertainment Inc. (WWE): market cap, price performance, sector, and recent activity on the wire.

Summary

  • SGMS operates in Consumer Services, while WWE operates in Consumer Discretionary - the two are in different parts of the market.
  • SGMS is the larger of the two at $5.29B, about 1.4x WWE ($3.69B).
  • Both have 12 recent analyst ratings on file.
MetricSGMSWWE
Company
Scientific Games Corp
World Wrestling Entertainment Inc.
Price
$58.09+2.38%
$100.68+2.68%
Market cap
$5.29B
$3.69B
1M return
-
-
1Y return
-
-
Industry
Movies/Entertainment
Movies/Entertainment
Exchange
NASDAQ
NYSE
IPO
News (4w)
0
0
Recent ratings
12
12
SGMS

Scientific Games Corp

Scientific Games Corporation develops technology-based products and services, and related content for the gaming, lottery, social and digital gaming industries in the United States and internationally. The company's Gaming segment sells new and used gaming machines, electronic table systems, video lottery terminals, conversion game kits, and spare parts; slot, casino, and table-management systems; table products, including shufflers; and perpetual licenses to proprietary table games. It also leases gaming machines; provides gaming operations and licensing arrangements; and installs and supports casino management systems, such as ongoing hardware and software maintenance and upgrade services of customer casino management systems. The company's Lottery segment designs, prints, and sells instant lottery products; designs and manufactures instant games tickets; offers instant products planning, monitoring, management system, warehousing, inventory management, distribution, marketing, and game support functions; supplies player loyalty programs, merchandising services, and interactive marketing campaigns; and sublicenses brands for lottery products and lottery-related promotional products. It also provides software, hardware, and related services for lottery operations; and lottery systems software maintenance and support services. The company's SciPlay segment sells virtual coins, chips, or bingo cards; and third-party branded games and original content through mobile and web platforms. Its Digital segment provides digital gaming, iLottery, and sports betting solutions and services, including digital RMG and sports wagering solutions, distribution platforms, content, products, and services; software design, development, licensing, maintenance, and support services; Open Platform Systems; and content aggregation platforms. The company was incorporated in 1984 and is headquartered in Las Vegas, Nevada.

WWE

World Wrestling Entertainment Inc.

World Wrestling Entertainment, Inc., an integrated media and entertainment company, engages in the sports entertainment business in North America, Europe, the Middle East, Africa, the Asia Pacific, and Latin America. It operates through three segments: Media, Live Events, and Consumer Products. The Media segment engages in the production and monetization of long-form and short-form media content across various platforms, including WWE Network, pay television, and digital and social media, as well as filmed entertainment. The Live Events segment is involved in the sale of tickets, including primary and secondary distribution; provision of event services; and sale of travel packages related to its live events. The Consumer Products segment engages in merchandising of WWE branded products, such as video games, toys, apparels, and books through licensing arrangements and direct-to-consumer sales, as well as through e-commerce platforms. World Wrestling Entertainment, Inc. was founded in 1980 and is headquartered in Stamford, Connecticut.

Latest SGMS

Latest WWE