Compare · SGMS vs WWE
SGMS vs WWE
Side-by-side comparison of Scientific Games Corp (SGMS) and World Wrestling Entertainment Inc. (WWE): market cap, price performance, sector, and recent activity on the wire.
Summary
- SGMS operates in Consumer Services, while WWE operates in Consumer Discretionary - the two are in different parts of the market.
- SGMS is the larger of the two at $5.29B, about 1.4x WWE ($3.69B).
- Both have 12 recent analyst ratings on file.
- Company
- Scientific Games Corp
- World Wrestling Entertainment Inc.
- Price
- $58.09+2.38%
- $100.68+2.68%
- Market cap
- $5.29B
- $3.69B
- 1M return
- -
- -
- 1Y return
- -
- -
- Industry
- Movies/Entertainment
- Movies/Entertainment
- Exchange
- NASDAQ
- NYSE
- IPO
- News (4w)
- 0
- 0
- Recent ratings
- 12
- 12
Scientific Games Corp
Scientific Games Corporation develops technology-based products and services, and related content for the gaming, lottery, social and digital gaming industries in the United States and internationally. The company's Gaming segment sells new and used gaming machines, electronic table systems, video lottery terminals, conversion game kits, and spare parts; slot, casino, and table-management systems; table products, including shufflers; and perpetual licenses to proprietary table games. It also leases gaming machines; provides gaming operations and licensing arrangements; and installs and supports casino management systems, such as ongoing hardware and software maintenance and upgrade services of customer casino management systems. The company's Lottery segment designs, prints, and sells instant lottery products; designs and manufactures instant games tickets; offers instant products planning, monitoring, management system, warehousing, inventory management, distribution, marketing, and game support functions; supplies player loyalty programs, merchandising services, and interactive marketing campaigns; and sublicenses brands for lottery products and lottery-related promotional products. It also provides software, hardware, and related services for lottery operations; and lottery systems software maintenance and support services. The company's SciPlay segment sells virtual coins, chips, or bingo cards; and third-party branded games and original content through mobile and web platforms. Its Digital segment provides digital gaming, iLottery, and sports betting solutions and services, including digital RMG and sports wagering solutions, distribution platforms, content, products, and services; software design, development, licensing, maintenance, and support services; Open Platform Systems; and content aggregation platforms. The company was incorporated in 1984 and is headquartered in Las Vegas, Nevada.
World Wrestling Entertainment Inc.
World Wrestling Entertainment, Inc., an integrated media and entertainment company, engages in the sports entertainment business in North America, Europe, the Middle East, Africa, the Asia Pacific, and Latin America. It operates through three segments: Media, Live Events, and Consumer Products. The Media segment engages in the production and monetization of long-form and short-form media content across various platforms, including WWE Network, pay television, and digital and social media, as well as filmed entertainment. The Live Events segment is involved in the sale of tickets, including primary and secondary distribution; provision of event services; and sale of travel packages related to its live events. The Consumer Products segment engages in merchandising of WWE branded products, such as video games, toys, apparels, and books through licensing arrangements and direct-to-consumer sales, as well as through e-commerce platforms. World Wrestling Entertainment, Inc. was founded in 1980 and is headquartered in Stamford, Connecticut.
Latest SGMS
- Kaleyra Announces CEO Transition Plan and Significant Board Enhancements
- Scientific Games Awarded New, 10-year Contract With Ecuador National Lottery
- Gambling.com Group Welcomes Michael Quartieri to Board of Directors
- Scientific Games Corp filed SEC Form 8-K: Entry into a Material Definitive Agreement, Regulation FD Disclosure, Financial Statements and Exhibits
- SEC Form 4: Regan Michael J converted options into 2,624 shares, increasing direct ownership by 3% to 96,849 units
- SEC Form 4: Youngblood Dr Kneeland converted options into 1,927 shares, increasing direct ownership by 18% to 12,731 units
- SEC Form 4: Vullo Maria T converted options into 4,856 shares, increasing direct ownership by 232% to 6,949 units
- SEC Form 4 filed by Shanks Virginia E
- SEC Form 4: Throsby Timothy converted options into 2,763 shares, increasing direct ownership by 28% to 12,763 units
- SEC Form 4: Regan Michael J converted options into 4,856 shares, increasing direct ownership by 5% to 94,225 units
Latest WWE
- WWE Now Taps Into Elon Musk's X For Weekly Video Series After Pushing 'Wrestlemania' Into Netflix's Arms
- SEC Form 15-12G filed by World Wrestling Entertainment Inc.
- World Wrestling Entertainment Inc. filed SEC Form 8-K: Leadership Update
- SEC Form SC 13D/A filed by World Wrestling Entertainment Inc. (Amendment)
- SEC Form 4: Mcmahon Vincent K was granted 31,141 shares and returned 152,259 shares to the company, closing all direct ownership in the company
- SEC Form 4: Wilson Michelle D returned 582 shares to the company, closing all direct ownership in the company
- SEC Form 4: Riddick Frank A Iii was granted 17,381 shares and returned 155,996 shares to the company, closing all direct ownership in the company
- SEC Form 4: Ramirez-Carr Suzette was granted 4,326 shares and returned 19,500 shares to the company, closing all direct ownership in the company
- SEC Form 4: Pamon Steve returned 5,136 shares to the company, closing all direct ownership in the company
- SEC Form 4: Mullane Karen M was granted 1,289 shares and returned 15,753 shares to the company, closing all direct ownership in the company