Compare · BHAT vs HAS
BHAT vs HAS
Side-by-side comparison of Blue Hat Interactive Entertainment Technology (BHAT) and Hasbro Inc. (HAS): market cap, price performance, sector, and recent activity on the wire.
Summary
- Both BHAT and HAS operate in Recreational Games/Products/Toys (Consumer Discretionary), so they compete in similar markets.
- HAS is the larger of the two at $11.91B, about 971.2x BHAT ($12.3M).
- Over the past year, BHAT is down 99.4% and HAS is up 23.7% - HAS leads by 123.1 points.
- HAS has hit the wire 7 times in the past 4 weeks while BHAT has been quiet.
- HAS has more recent analyst coverage (25 ratings vs 0 for BHAT).
- Company
- Blue Hat Interactive Entertainment Technology
- Hasbro Inc.
- Price
- $0.66-44.06%
- $83.56-0.68%
- Market cap
- $12.3M
- $11.91B
- 1M return
- -97.71%
- -14.19%
- 1Y return
- -99.36%
- +23.70%
- Industry
- Recreational Games/Products/Toys
- Recreational Games/Products/Toys
- Exchange
- NASDAQ
- NASDAQ
- IPO
- 2019
- News (4w)
- 0
- 7
- Recent ratings
- 0
- 25
Blue Hat Interactive Entertainment Technology
Fujian Blue Hat Interactive Entertainment Technology Ltd. develops, produces, and operates augmented reality (AR) interactive entertainment games, toys, and educational materials primarily in China. Its products include AR Racer, a car-racing mobile game; AR Crazy Bug, a combat game played using a ladybug-shaped electronic toy; AR 3D Magic Box, which uses AR recognition technology to allow children to draw shapes or objects onto a physical card while the mobile game captures the drawings and animates them onto a set background; AR Dinosaur, an educational toy; ÂTalking Tom and Friends' Bouncing Bubble, which enables children to bounce and play with bubbles; and AR Shake Bouncing Bubble, which helps children to improve concentration and reaction. The company also holds license to sell products with WUHUANGWANSHUI brand images. In addition, it is developing its Internet data center business. The company offers its educational products to pre-schools. Its distribution channels include domestic distributors, e-commerce platforms, supermarkets, and export distributors. The company was incorporated in 2010 and is based in Xiamen, China.
Hasbro Inc.
Hasbro, Inc., together with its subsidiaries, operates as a play and entertainment company. The company's U.S. and Canada segment markets and sells action figures, arts and crafts, and creative play products; electronic toys and related electronic interactive products; fashion and other dolls, infant products, play sets, preschool toys, plush products, and sports action blasters and accessories; and vehicles and toy-related specialty products, as well as traditional board games, and trading card and role-playing games primarily in the United States and Canada. Its International segment markets and sells toy and game products primarily in the Europe, the Asia Pacific, and Latin and South American regions. The company's Entertainment, Licensing and Digital segment engages in consumer products licensing, digital gaming, Hasbro legacy movie, and television entertainment operations. Its eOne segment acquires, finances, develops, produces, distributes, and sells entertainment content, including film, television, and music, as well as family programming, merchandising and licensing, digital content, and live entertainment. The company offers its products primarily under the MAGIC: THE GATHERING, MY LITTLE PONY, NERF, TRANSFORMERS, PLAY-DOH, MONOPOLY, BABY ALIVE, POWER RANGERS, PEPPA PIG, and PJ MASKS brands, as well as through premier partner brands. The company sells its products to wholesalers, distributors, chain stores, discount stores, drug stores, mail order houses, catalog stores, department stores, and other traditional retailers, as well as e-commerce retailers; and directly to customer through Hasbro PULSE e-commerce website. Hasbro, Inc. was founded in 1923 and is headquartered in Pawtucket, Rhode Island.
Latest BHAT
- SEC Form 6-K filed by Blue Hat Interactive Entertainment Technology
- Blue Hat Interactive Entertainment Technology Announces the Company's Receipt of Nasdaq Delisting Notice Subject to Hearing
- SEC Form 6-K filed by Blue Hat Interactive Entertainment Technology
- Blue Hat Interactive Entertainment Technology Announces Share Repurchase Program
- Blue Hat Announces an Updated Effective Time for 1-for-50 Reverse Stock Split
- SEC Form 6-K filed by Blue Hat Interactive Entertainment Technology
- Blue Hat Announces 1-for-50 Reverse Stock Split
- SEC Form 424B4 filed by Blue Hat Interactive Entertainment Technology
- Blue Hat Interactive Entertainment Technology Announces Pricing of US$6.4 Million Public Offering
- Blue Hat Firmly Expands Gold Trading Business
Latest HAS
- Hasbro Launches Sixth Wall, a New AI Studio Building the Next Generation of Character Experiences
- SEC Form SD filed by Hasbro Inc.
- Hasbro Inc. filed SEC Form 8-K: Results of Operations and Financial Condition, Financial Statements and Exhibits
- Hasbro Reports First Quarter 2026 Financial Results
- President, Toy, Lic & Ent Kilpin Timothy J. covered exercise/tax liability with 5,939 shares, decreasing direct ownership by 15% to 33,452 units (SEC Form 4) to satisfy tax liability
- EVP & CFO Goetter Gina M covered exercise/tax liability with 9,796 shares, decreasing direct ownership by 12% to 69,968 units (SEC Form 4) (withholding obligation)
- Chief Marketing Officer Bunge Jason M covered exercise/tax liability with 2,506 shares, decreasing direct ownership by 5% to 41,282 units (SEC Form 4) to cover withholding tax
- MONOPOLY® Hits the Casino Floor as Galaxy Gaming® and Hasbro® Launch MONOPOLY Table Games Progressive at Pechanga Resort Casino
- SEC Form 10-Q filed by Hasbro Inc.
- SEC Form NT 10-Q filed by Hasbro Inc.